Template:MovesetTable
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Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | {{{neutralname}}} | {{{neutral1dmg}}} | {{{neutraldesc}}} | |
{{{neutral2dmg}}} | ||||
Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} | |
Forward smash | {{{fsmashname}}} | {{{fsmashdmg}}} | {{{fsmashdesc}}} | |
Up smash | {{{usmashname}}} | {{{usmashdmg}}} | {{{usmashdesc}}} | |
Down smash | {{{dsmashname}}} | {{{dsmashdmg}}} | {{{dsmashdesc}}} | |
Neutral aerial | {{{nairname}}} | {{{nairdmg}}} | {{{nairdesc}}} | |
Forward aerial | {{{fairname}}} | {{{fairdmg}}} | {{{fairdesc}}} | |
Back aerial | {{{bairname}}} | {{{bairdmg}}} | {{{bairdesc}}} | |
Up aerial | {{{uairname}}} | {{{uairdmg}}} | {{{uairdesc}}} | |
Down aerial | {{{dairname}}} | {{{dairdmg}}} | {{{dairdesc}}} | |
Grab | {{{grabname}}} | — | {{{grabdesc}}} | |
Pummel | {{{pummelname}}} | {{{pummeldmg}}} | {{{pummeldesc}}} | |
Forward throw | {{{fthrowname}}} | {{{fthrowdmg}}} | {{{fthrowdesc}}} | |
Back throw | {{{bthrowname}}} | {{{bthrowdmg}}} | {{{bthrowdesc}}} | |
Up throw | {{{uthrowname}}} | {{{uthrowdmg}}} | {{{uthrowdesc}}} | |
Down throw | {{{dthrowname}}} | {{{dthrowdmg}}} | {{{dthrowdesc}}} | |
Floor attack (front) | {{{floorfname}}} | {{{floorfdmg}}} | {{{floorfdesc}}} | |
Floor attack (back) | {{{floorbname}}} | {{{floorbdmg}}} | {{{floorbdesc}}} | |
Floor attack (trip) | {{{floortname}}} | {{{floortdmg}}} | {{{floortdesc}}} | |
Edge attack (fast) | {{{edgefname}}} | {{{edgefdmg}}} | {{{edgefdesc}}} | |
Edge attack (slow) | {{{edgesname}}} | {{{edgesdmg}}} | {{{edgesdesc}}} | |
Neutral special | [[{{{nsname}}}]] | {{{nsdmg}}} | {{{nsdesc}}} | |
Side special | [[{{{ssname}}}]] | {{{ssdmg}}} | {{{ssdesc}}} | |
Up special | [[{{{usname}}}]] | {{{usdmg}}} | {{{usdesc}}} | |
Down special | [[{{{dsname}}}]] | {{{dsdmg}}} | {{{dsdesc}}} | |
Final smash | [[{{{fsname}}}]] | {{{fsdmg}}} | {{{fsdesc}}} |
Taken from SmashWiki.
Usage[edit source]
Basically, fill in the following fields:
game = game in question; this will for example hide pummels and vertical throws when given "ssb", "ssb64", or "64" neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, Pikachu is 1, Meta Knight is 0), default 2 neutralinf = "y" if character has neutral infinite, blank otherwise ftiltangles = number of angles for forward tilt, default 1 - don't use this if they all deal the same damage ftiltcount = number of forward tilt parts, default 1 fsmashangles = number of angles for forward smash, default 1 - don't use this if they all deal the same damage fsmashcount = number of forward smash parts, default 1
Then, preview the table and add the parameters displayed.
Notes[edit source]
- Neutral combos and f-tilt combos have a max count of 3; f-smashes a max count of 2.
- F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error.
- The rows for "grab aerial" and "glide attack" are hidden unless they are given a name via
zairname
andglidename
.